The priority inside the area is determined by the distance from the water tower.Water towers distribute water to their surrounding buildings within their effective area.Water consumption of buildings is changed to use an effective area-based system.The water is provided to them by a close-by water storage building. The division happens in the distribution phase. Water is divided into drinking water and water used by buildings.Better weapons have a higher level of damage output, better tools improve work efficiency and better clothes protect from higher levels of pollution.Colonists prefer higher-level items over lower-level items.The manufacturing of these can be selected from each building.Support added for multiple levels of Clothing, Tools, and Weapons.Similar overlay modes will be used for other features in future patches. This can be opened from the bottom menu or pressing ‘P’ on the keyboard. Added a heatmap type overlay mode for viewing where pollution is at its strongest.Higher levels of clothing can prevent this contamination. Repairing a polluted building will generate pollution to the colonists repairing it.Some buildings such as Burial Pit, Outhouse, and Environmental Station generate pollution and should not be placed close to the living space of colonists.Leaving dead colonists laying in the colony will start generating pollution.Colonists can gather pollution and get the radiation sickness condition from it.Polluted shelters are still habitable, but they deliver a high dosage of pollution to colonists living in them.100% of pollution will stop the building.Buildings close to the pollutants will absorb pollution and need to be decontaminated.Some disasters such as Fallout will also spread pollution. Wind will throw pollution out of the pollution deposits and spread it around the colony map.More Improvements: Players can construct six additional buildings that enhance resource production, rival society leaders will appear at the gate to conduct business, bandits can steal resources during combat, and more.įor the full patch notes for Surviving the Aftermath, courtesy of the studio itself: General.If resources drop below the threshold, colonists will be reassigned, increasing colony efficiency. Players can set production limits on resources, that when reached, colonists will be unassigned from that area and are free to do other tasks. Water now has two roles, drinking water for colonists and powering certain buildings. Resource Full: Water and food production have seen a massive overhaul.
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